


The most feasible way to do this would be high-level emulation, basically a video player, load the video into the DDR3, and have triggers.

Laserdisk machines are such a huge legacy which needs to be preserved and the number of titles is not that huge.
LASERDISC GAME EMULATOR 64 BIT
I really wonder why no one has tackled the Laserdisk Arcade Machines seriously yet, what is the biggest problem preventing to do it?ĭaphne is a dying emulator with no 64 bit support whatsoever and Linux phasing out 32 bit libraries entirely. I've always been fascinated with this odd curiosity of a system that never was. It might be a fun system for homebrew, or ports of other 'Daphne' type titles. I have the DVD release of the game though and image. For example, in Ben Heck's video, Thayer's Quest had disc rot. Also in FPGA, perhaps instead of solely relying on Laserdisc player support, it could work with a DVD player or video files. In FPGA, likely ANY keyboard could be used with a custom printout of the original keyboard overlays.
LASERDISC GAME EMULATOR FULL
Wouldn't it be great if someone could get in touch with Ben and the owner of the rare system to do hi-res scans of the board or lend it to a FPGA genius?īefore people say "but it only had two games for it", please consider the Mega65 project's dedication to re-creating the Commodore 65's prototype in full hardware form. Ben Heck really helps demystify the system. I did not know it is basically a standard laserdisc player, but with a separate little module that sits on top of it. Super Rare RDI Halcyon Laserdisc Game System Prototype Repair:
